You know what I did this summer?

My last post was in April… but don’t worry, I have an excuse. Several, in fact.

First of all, after several months of employment issues, I found the time to finish my PhD thesis during the summer. The manuscript was approved, two big appendices written, the defense date fixed. It’s a whole load off my shoulders now.

In addition, I had been spending time on searching for jobs, and in June I was glad to find out that I had been hired as a post-doc at the University of Antwerp on a project studying language change in 17th century England, and the influence of social networks on how linguistic changes spread in a community. I started the job earlier this month.

Also, in May I took over the reins as editor in chief of The Ontological Geek. As you may know, I’ve been writing there on and off for a year or two, but now the opportunity arose to take the lead and see what I could do with the site. So far, I think things have been going pretty well, and I have plenty of extra ideas bouncing around in my head. This is also the reason why I haven’t been writing about games and pop cultural subjects on Sub Specie anymore. I’ve moved both longer and shorter thoughts to OntoGeek now that the site is my responsibility. So far I’ve enjoyed the process, and the extra editorial input from my fellow staff members that I wouldn’t get here.

During the summer, I worked part-time as an editorial assistant on a book collecting various dialectology papers from a conference in 2014. I learned a lot about streamlining chapters coming from different authors and using different formats, and getting them into shape for publication in one book. I didn’t work on the actual typesetting, since there was fixed publisher’s template, but I did learn a bunch of new LaTeX tricks.

In the typography department, I did work on another games book, called Shooter. This independently published collection contains a great set of essays on the genre of shooting games, and the significance of individual games therein.

Of course, I also did the typography for my PhD dissertation, which I will show soon on this blog.

Next to my writings for OntoGeek, I made my return in Five out of Ten magazine in their issue on nature. This time, I wrote a short history of the Baldur’s Gate modding scene, as well as an essay on how games helped me understand my problems with the concept of ‘nature’ itself.

So, that’s what I did this summer. Once I get settled in at my new job, I will try to return here with some new posts. Probably on linguistic issues, or random thoughts on things like cheezers and mouths. For my game stuff, please head on over to OntoGeek from now on. If you want to support what we’re doing there, please have a look at our community funding page on Patreon. All donations will help us commission more great writing!