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Time for a Story (On Papers, Please and Gone Home)

papersplease
Check­ing those sus­pi­cious immig­rants in ‘Papers, Please’. Can’t trust ‘em.

Two recent indie release (Papers, Please and Gone Home) inspired me enough to pen a little art­icle last week. Today the piece found a home on The Onto­lo­gical Geek.

In the art­icle, I explore how Papers, Please sim­u­lates the way in which bur­eau­cra­cies can force us to treat people like cattle, like num­bers, like items on a list. Through insi­di­ous sys­tems the player — inhab­it­ing the mind of a bor­der offi­cial — is forced to spend as little time on immig­rants as pos­sible, while still fol­low­ing all the rules imposed by your gov­ern­ment. I con­trast this to the exper­i­ence of Gone Home, where we can take all the time we want to dig into the per­sonal lives of an Amer­ican fam­ily, and exper­i­ence their touch­ing stor­ies.

Read “Time for a Story” on The Onto­lo­gical Geek.