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The Possibilities of Horror in Games

My latest blog post on games is my third for The Onto­lo­gical Geek, and my first as a reg­u­lar con­trib­utor to that fine col­lect­ive. In it, I explore some of the ways in which games can tap into the tools and trap­pings of the hor­ror genre. I use the the­ory of art hor­ror as pos­ited by Noël Car­roll and dis­cuss how games can evoke fear and dis­gust in play­ers, not just by using mon­sters, but also light, dark­ness, and spaces. The art­icle is part of a series of art­icles on hor­ror in games, and con­nects to many other recent and older writ­ings on the genre, so there’s a lot to read.

Read “The Pos­sib­il­it­ies of Hor­ror in Games” on The Onto­lo­gical Geek.