In this piece, I wanted to briefly discuss some ways in which players create subgames in videogames, and what they say about the nature of various types of play and game spaces. I’ll start with a discussion of approaches to ‘ghost’ and pacifist playstyles in stealth games, and how these playstyles have become incorporated or re-appropriated in the rules of various host games. Afterwards, I’ll discuss how roleplaying in multiplayer videogames is practically always a subgame enacted outside of the digitally arbitrated game rules. Finally, just to mess with you, I’ll attempt to stretch my own model by talking about particular subgames I’ve tried to play within the roleplaying subgame.
On the second Ontological Geek podcast episode, Aaron and I are joined by Amsel von Spreckelsen and Rowan Noel Stokvis to discuss the portrayal of mental health asylums in videogames, as well as some other related topics. Among the games discussed are Amnesia: the Dark Descent, the Thief games, Batman: Arkham Asylum, Dark Souls, Outlast, Brothers: a Tale of Two Sons, and To the Moon.