Games within games (within games)

Posted 1 CommentPosted in Digital Media & Videogames, Folklore, Social Interaction & Networks, Space & Spatiality

In this piece, I wanted to briefly dis­cuss some ways in which play­ers cre­ate sub­games in video­games, and what they say about the nature of vari­ous types of play and game spaces. I’ll start with a dis­cussion of ap­proa­ches to ‘ghost’ and paci­fist play­styles in stealth games, and how these play­styles have become in­cor­po­rated or re-appro­­pri­ated in the rules of vari­ous host games. After­wards, I’ll dis­cuss how role­playing in multi­player video­games is prac­tically always a sub­game enac­ted out­side of the digi­tally arbi­trated game rules. Finally, just to mess with you, I’ll at­tempt to stretch my own model by talk­ing about parti­cular sub­games I’ve tried to play within the role­playing sub­game.

Tale of Tales - The Endless Forest (2005 - present)

Posted Leave a commentPosted in Digital Media & Videogames, Social Interaction & Networks

First released in 2005, The End­less Forest is a “mul­ti­player online game” and “social screensaver” developed by Flem­ish stu­dio Tale of Tales. It was ori­gin­ally com­mis­sioned by the Musee d’Art Mod­erne Grand-Duc Jean in Lux­em­burg in 2003, and has passed through vari­ous stages of devel­op­ment since its ori­ginal incep­tion. Ver­sion 3.3 was released in Novem­ber 2009 and presents only the latest of these devel­op­ments: the addi­tion of a new loc­a­tion in the forest.