Time for a Story (On Papers, Please and Gone Home)

Two recent indie release (Papers, Please and Gone Home) inspired me enough to pen a little ar­ticle last week. Today the piece found a home on The Onto­logical Geek. In the ar­ticle, I ex­plore how Papers, Please simu­lates the way in which bureau­cracies can force us to treat people like cattle, like num­bers, like items on a list. Through in­si­dious sys­tems the player — in­ha­biting the mind of a bor­der offi­cial — is forced to spend as little time on immi­grants as possi­ble, while still follow­ing all the rules im­posed by your govern­ment. I con­trast this to the ex­peri­ence of Gone Home, where we can take all the time we want to dig into the per­sonal lives of an Amer­ican fam­ily, and ex­peri­ence their tou­ching stor­ies. […Read more…]