Walking the Planes 3: Pluralities

The third article in my series Wal­king the Planes has just been published over at The Onto­logical Geek. It’s about the Plane­scape setting and how its em­pha­sis on diver­sity and plu­ra­lity has affec­ted me, both in dis­cover­ing the setting as a teen, and now­adays. I’m not really sure yet what the next epi­sode is going to be about, as I have mul­tiple half-finished ideas boun­cing around in my head. You’ll have to wait and see! […Read more…]

Walking the Planes 2: A History of the Planes in Dungeons & Dragons

This one took a bit longer to write, but finally the second article in my planar series is out, in which I give an overview of the planes in the history of Dungeons & Dragons. Next time, I’ll be diving into Planescape properly for the first time. […Read more…]

Walking the Planes 1: Introduction

As promised, my series about Planescape and the Planes in Dungeons & Dragons kicked off this month. The first in­stalment is only an intro­ductory piece, in which I set out my ideas for the future of the series. Hope­fully it will whet your interest; check back here or on The Onto­logical Geek soon for the second piece! […Read more…]

Ontological Geekery

Since early last year, The Ontological Geek has been my main outlet for writing about games. The site is the brainchild of Bill Coberly, who stepped down as Editor in Chief this week because he’s going to law school. Congratulations, Bill! You can read his goodbye post here. Our new helmswoman is Hannah Duvoix, who has been a contributor to the site for a long time as well. She wrote some words of introduction as well. […Read more…]

What It’s Like to Play Planescape: Torment

Videogames can sometimes be a very arcane medium, and it can often be difficult to comprehend what they’re all about for people who never or seldom play them. Of course entertainment is often the main ‘use’ of a video game, but many of them have elaborate themes and stories, and the way in which video games deliver those narratives and themes is often unique to the medium. Today my own piece on Planescape: Torment was published, and I try to explain how the game uses exploration and conversation to allow you to reconstruct the protagonist’s tortured past. […Read more…]

Mythic Fantasy: Pages of Pain

What a chimera of a book this is. It has one foot in plain old fan­tasy, with quite a few battles, some spell-slinging, and a hero on a quest. The other foot is deep in myth. When I first read this book, around seven years ago, I didn’t quite get it. I was already quite familiar with Planescape, the Dungeons & Dragons setting that forms the backdrop for this novel. However, in the novel, I found little of the vast vistas and wide-eyed wonder that typified the setting for me. Instead, the book’s narrative is almost completely confined to a labyrinth, which offers only a few passing glimpses of all the imaginative places that make up the Planescape multiverse. However, upon a second reading and some brief reflection, I think I now see what Denning tried to do here. […Read more…]