A Guest Beyond the Final Frontier

For The Ontological Geek, I wrote a short piece on different ways games can represent space exploration. I take a look at Star Control 2, MirrorMoon EP, Noctis, and Space Engine, and try to explain why the last two make me feel most at ease. […Read more…]

Noctis: The Loneliness of Night

If there is one thing astro­nomy has taught us, it is the rea­li­sation that a planet like Earth, with its abun­dance of life, is incre­dibly rare in the vast­ness of the uni­verse. We do know that there are billions of gala­xies each contai­ning billions of stars, so it is pro­bable that life is to be found some­where else in space; yet we are lonely all the same. We could – in a manner of speaking – travel for an eter­nity in any direc­tion without encoun­tering any sign of life. That over­whelm­ing sense of lone­li­ness on a cosmic scale is what strikes me the most while playing Noctis. […Read more…]