A Guest Beyond the Final Frontier

For The Onto­lo­gical Geek, I wrote a short piece on dif­fer­ent ways games can rep­res­ent space explor­a­tion. I take a look at Star Con­trol 2, Mir­ror­Moon EP, Noc­tis, and Space Engine, and try to explain why the last two make me feel most at ease. […Read more…]

Noctis: The Loneliness of Night

If there is one thing astro­nomy has taught us, it is the rea­li­sation that a planet like Earth, with its abun­dance of life, is incre­dibly rare in the vast­ness of the uni­verse. We do know that there are bil­lions of gala­xies each contai­ning bil­lions of stars, so it is pro­bable that life is to be found some­where else in space; yet we are lonely all the same. We could - in a man­ner of speak­ing - travel for an eter­nity in any direc­tion without encoun­tering any sign of life. That over­whelm­ing sense of lone­li­ness on a cos­mic scale is what strikes me the most while play­ing Noc­tis. […Read more…]