Sound, Space, and Play: an interview with Jessica Curry

I recently inter­viewed com­poser Jes­sica Curry of video­game stu­dio The Chinese Room about her music, its rela­tion to (vir­tual) spaces, and her cur­rent work on the upcom­ing game Everybody’s Gone to the Rap­ture. Check out the inter­view over at Even­ing of Light. […Read more…]

Kein Bestandteil Sein

In my cur­rent lin­guistic stud­ies, I am focus­ing on the way in which verbal forms are spread by people through­out their com­mu­nic­at­ive net­works. These net­works are basic­ally abstrac­tions of the ‘forces’ that tie people together: meet­ing, talk­ing, touch­ing; com­mu­nic­a­tion in the broad­est sense. But net­works func­tion as a model of a great many things, and […Read more…]

Tale of Tales - The Graveyard (2008)

While devel­op­ment and play on The End­less Forest, the first pub­lic release by Tales of Tales was still going strong, Aur­iea and Michaël had been work­ing on new con­cepts. One of them, which bor­rowed ele­ments from their unfin­ished pro­ject 8, would later become The Path, which was released in 2009, and which will be the sub­ject of our next and most exten­ded fea­ture on this Flem­ish design stu­dio. The other was a shorter, more mod­est pro­ject, and quicker to develop for a final release as well. It was the digital vign­ette called The Grave­yard, and the first of the Tale of Tales titles to be dis­trib­uted semi-commercially online, bey­ond the con­fines of their own web­site. […Read more…]