Sound, Space, and Play: an interview with Jessica Curry

I recently interviewed composer Jessica Curry of videogame studio The Chinese Room about her music, its relation to (virtual) spaces, and her current work on the upcoming game Everybody’s Gone to the Rapture. Check out the interview over at Evening of Light. […Read more…]

Kein Bestandteil Sein

In my current linguistic studies, I am focusing on the way in which verbal forms are spread by people throughout their communicative networks. These networks are basically abstractions of the ‘forces’ that tie people together: meeting, talking, touching; communication in the broadest sense. But networks function as a model of a great many things, and […Read more…]

Tale of Tales – The Graveyard (2008)

While development and play on The Endless Forest, the first public release by Tales of Tales was still going strong, Auriea and Michaël had been working on new concepts. One of them, which borrowed elements from their unfinished project 8, would later become The Path, which was released in 2009, and which will be the subject of our next and most extended feature on this Flemish design studio. The other was a shorter, more modest project, and quicker to develop for a final release as well. It was the digital vignette called The Graveyard, and the first of the Tale of Tales titles to be distributed semi-commercially online, beyond the confines of their own website. […Read more…]