Sanctifying Games

This April was a religion-themed month over at video­game blog The Ontological Geek. I wrote the final arti­cle in the series, and mused a little on how con­cepts of reli­gion, God, and par­ticu­larly The Holy, can be in­cor­po­rated into video­games. For per­haps ob­vious rea­sons, it’s easy for games to tackle and re­pre­sent the more mun­dane sides of reli­gion and faith, but they seem to struggle some­what when it comes to matters more tran­scen­dent. In “Sanc­ti­fying Games”, I try to ex­plore why that might be. […Read more…]

Noctis: The Loneliness of Night

If there is one thing astro­nomy has taught us, it is the rea­li­sation that a planet like Earth, with its abun­dance of life, is incre­dibly rare in the vast­ness of the uni­verse. We do know that there are billions of gala­xies each contai­ning billions of stars, so it is pro­bable that life is to be found some­where else in space; yet we are lonely all the same. We could – in a manner of speaking – travel for an eter­nity in any direc­tion without encoun­tering any sign of life. That over­whelm­ing sense of lone­li­ness on a cosmic scale is what strikes me the most while playing Noctis. […Read more…]

Magic and Technology

A state­ment often re­peat­ed in dis­cus­sions of tech­nolo­gy, whether within the realm of science fiction (and lite­rary criti­cism of the genre) or with­out, is Arthur C. Clarke’s so-called “Third Law”, which states that “any suffi­cient­ly ad­vanced tech­nolo­gy is in­dis­tin­guish­able from magic”. The reader may refer to Wiki­pedia for a bit of back­ground surroun­ding Clarke’s three laws and possible pre­ce­dents for the third one men­tioned here. While the law obvious­ly makes pre­dic­tions about the per­cep­tion of tech­nology in real life, it is equally rele­vant to fiction, par­ticu­larly science fiction and fantasy, where magic and/or tech­nology occupy pro­mi­nent places as plot devices, motifs, etc. […] What inte­rests me in par­ticu­lar are the assump­tions lying behind Clarke’s third law, and how the law and its assump­tions can help (or hinder) us to under­stand the inter­play between tech­nology and magic as con­cepts of acti­vity […Read more…]