FATALE & the History of Salomé

FATALE-herodiaswatchesoversalome

This is the third time I’m wri­ting about a digi­tal work by Fle­mish duo Tale of Tales, and that alone says some­thing about the capa­city of their releases to in­spire dis­cussion. I started with the peaceful MMO The End­less Forest, and also did a short bit on The Grave­yard. Conti­nuing the chrono­logical trend would leave The Path as my next sub­ject - argu­ably their best and most game-like work - but writing about that fasci­nating psycho­logical horror piece still seems rather daun­ting. Instead, I’m stick­ing to the slightly more manage­able FATALE and explo­ring a bit of what it has to say about the figure of Salomé and how she’s been treated through­out his­tory. […Read more…]

Tale of Tales - The Graveyard (2008)

thegraveyard_concept

While devel­op­ment and play on The End­less Forest, the first public release by Tales of Tales was still going strong, Auriea and Michaël had been working on new con­cepts. One of them, which bor­rowed ele­ments from their unfin­ished pro­ject 8, would later become The Path, which was released in 2009, and which will be the sub­ject of our next and most extended fea­ture on this Flemish design studio. The other was a shorter, more modest pro­ject, and quicker to develop for a final release as well. It was the digital vign­ette called The Grave­yard, and the first of the Tale of Tales titles to be dis­trib­uted semi-commercially online, beyond the con­fines of their own web­site. […Read more…]