Ludus Linguarum (This Is (Not) a Game)

It is a discussion that crops up from time to time: what is a game? This would be a fairly academic definition question, were it not that it finds a much larger battleground mostly outside academia, where consumers and critics of video games are the participants. The direct catalyst for the most recent iteration of this discussion was the release two days ago of Proteus, a game developed by Ed Key and David Kanaga. This work, as I briefly explained in my piece on Noctis, is all about free exploration of an island and its flora and fauna, about building a soundtrack by moving around. It is limited in its interactivity compared to many other video games, and this has sparked the discussion on whether or not Key and Kanaga are right to refer to Proteus as a game. [...Read more...]

Networks: Introduction

The Seven Bridges of Königsberg

A significant part of my current PhD research deals with networks (in my case of human communication), and how these can help us understand the world around us. A network in the modern scientific use of the word is basically an abstract representation of relationships between concepts. It often helps to make a graphic representation [...Read more...]