Ludus Linguarum (This Is (Not) a Game)

It is a dis­cus­sion that crops up from time to time: what is a game? This would be a fairly aca­demic defin­i­tion ques­tion, were it not that it finds a much larger battle­ground mostly out­side aca­demia, where con­sumers and critics of video games are the par­ti­cipants. The direct cata­lyst for the most recent iter­a­tion of this dis­cus­sion was the release two days ago of Pro­teus, a game developed by Ed Key and David Kanaga. This work, as I briefly explained in my piece on Noctis, is all about free explor­a­tion of an island and its flora and fauna, about building a soundtrack by moving around. It is lim­ited in its inter­activity com­pared to many other video games, and this has sparked the dis­cus­sion on whether or not Key and Kanaga are right to refer to Pro­teus as a game. […Read more…]

Networks: Introduction

The Seven Bridges of Königsberg

A sig­ni­ficant part of my cur­rent PhD research deals with net­works (in my case of human com­mu­nic­a­tion), and how these can help us under­stand the world around us. A net­work in the modern sci­entific use of the word is basic­ally an abstract rep­res­ent­a­tion of rela­tion­ships between con­cepts. It often helps to make a graphic rep­res­ent­a­tion […Read more…]