Walking the Planes 2: A History of the Planes in Dungeons & Dragons

This one took a bit longer to write, but finally the second art­icle in my planar series is out, in which I give an over­view of the planes in the his­tory of Dun­geons & Dragons. Next time, I’ll be diving into Plan­es­cape prop­erly for the first time. […Read more…]

Ontological Geekery

Since early last year, The Onto­lo­gical Geek has been my main out­let for writ­ing about games. The site is the brainchild of Bill Coberly, who stepped down as Editor in Chief this week because he’s going to law school. Con­grat­u­la­tions, Bill! You can read his good­bye post here. Our new helms­wo­man is Han­nah Duvoix, who has been a con­trib­utor to the site for a long time as well. She wrote some words of intro­duc­tion as well. […Read more…]

Sanctifying Games

This April was a religion-themed month over at video­game blog The Onto­lo­gical Geek. I wrote the final arti­cle in the series, and mused a little on how con­cepts of reli­gion, God, and par­ticu­larly The Holy, can be in­cor­po­rated into video­games. For per­haps ob­vious rea­sons, it’s easy for games to tackle and re­pre­sent the more mun­dane sides of reli­gion and faith, but they seem to struggle some­what when it comes to mat­ters more tran­scen­dent. In “Sanc­ti­fying Games”, I try to ex­plore why that might be. […Read more…]