This one took a bit longer to write, but finally the second article in my planar series is out, in which I give an overview of the planes in the history of Dungeons & Dragons. Next time, I’ll be diving into Planescape properly for the first time.
Since early last year, The Ontological Geek has been my main outlet for writing about games. The site is the brainchild of Bill Coberly, who stepped down as Editor in Chief this week because he’s going to law school. Congratulations, Bill! You can read his goodbye post here. Our new helmswoman is Hannah Duvoix, who has been a contributor to the site for a long time as well. She wrote some words of introduction as well.
This April was a religion-themed month over at videogame blog The Ontological Geek. I wrote the final article in the series, and mused a little on how concepts of religion, God, and particularly The Holy, can be incorporated into videogames. For perhaps obvious reasons, it’s easy for games to tackle and represent the more mundane sides of religion and faith, but they seem to struggle somewhat when it comes to matters more transcendent. In “Sanctifying Games”, I try to explore why that might be.