Letting Go

A per­sonal piece about wak­ing dreams, mys­ti­cism, and verti­cality in Scandina­vian theatre and video­games. I dis­cuss Hen­rik Ibsen’s The Mas­ter Builder and When We Dead Awaken, next to a spe­cial level from Nifflas’ Knytt Stor­ies. […Read more…]

Living Through Our Errors

It’s been a while since I wrote any­thing ser­i­ous about lit­er­at­ure, but recently I was reminded of an essay I wrote in 2008, about the ques­tion of author­ship in the cyber­punk works of Kenji Sir­atori. I never did any­thing with the piece at the time, but felt it was inter­est­ing enough to brush it up and give it another chance. In short, I ques­tion how we should apply the “death of the author” as pro­claimed by Roland Barthes to lit­er­at­ure that pro­vokes strong ques­tions about the nature of its own author. […Read more…]

Harlequin Valentine, or Lustprinzip & Todestrieb

Recent­ly I had a dream where­in I was re­peated­ly meet­ing a dark-hair­ed wo­man, pre­domi­nant­ly in my work­place and other day-to-day en­viron­ments. On a very lit­eral level - as far as any such thing exists in dreams - it was just some­one who appear­ed to take plea­sure in my com­pany and who came to see me often, me enjoy­ing her com­pany and the atten­tion it brought, but not desi­ring any rela­tions bey­ond friend­ship. My self-effacing side would say she was a pro­jec­tion of lat­ent nar­cissism. How­ever, on an emo­tional and sym­bolic level, there was a deeper attrac­tion, but at the same time a mor­tal fear or sense of danger. This see­ming­ly nor­mal woman was at some non-apparent level a femme fatale. […Read more…]

Kein Bestandteil Sein

In my cur­rent lin­guistic stud­ies, I am focus­ing on the way in which verbal forms are spread by people through­out their com­mu­nic­at­ive net­works. These net­works are basic­ally abstrac­tions of the ‘forces’ that tie people together: meet­ing, talk­ing, touch­ing; com­mu­nic­a­tion in the broad­est sense. But net­works func­tion as a model of a great many things, and […Read more…]

Tale of Tales - The Graveyard (2008)

While devel­op­ment and play on The End­less Forest, the first pub­lic release by Tales of Tales was still going strong, Aur­iea and Michaël had been work­ing on new con­cepts. One of them, which bor­rowed ele­ments from their unfin­ished pro­ject 8, would later become The Path, which was released in 2009, and which will be the sub­ject of our next and most exten­ded fea­ture on this Flem­ish design stu­dio. The other was a shorter, more mod­est pro­ject, and quicker to develop for a final release as well. It was the digital vign­ette called The Grave­yard, and the first of the Tale of Tales titles to be dis­trib­uted semi-commercially online, bey­ond the con­fines of their own web­site. […Read more…]