How has the advent of social networking sites changed the nature of (online) conversation? A reply to Chris Bateman, and a rumination on whether or not the problems surrounding in-depth conversation have changed all that much.
Communication is the weirdest thing. It just kinda works, unless it doesn’t. In practice, it works not because the connection between thought, intention, and language is perfect. It isn’t. It works because we usually share large parts of our worldview and knowledge with the people we’re speaking with, and because our minds are really good at filling in conceptual gaps wherever we see them. In cases where there are minor hitches in communication, we’re also very good at pretending there aren’t any. We ignore them, or we aren’t even aware that someone else might not understand exactly what we’re saying in the same way that we do.
First released in 2005, The Endless Forest is a “multiplayer online game” and “social screensaver” developed by Flemish studio Tale of Tales. It was originally commissioned by the Musee d’Art Moderne Grand-Duc Jean in Luxemburg in 2003, and has passed through various stages of development since its original inception. Version 3.3 was released in November 2009 and presents only the latest of these developments: the addition of a new location in the forest.