You have recently returned from paternity leave, and have witnessed the birth of your second son, on which again my congratulations! As you wrote on your own blog, you’d like nothing more from your readers as a gift than an open letter, so who am I to refuse?
After I finished reading the final draft version of your upcoming book, Chaos Ethics, somewhere last year, I wrote to you in an email that I thought it would be an interesting idea to start a letter series on the topic of Chaos, in the broadest sense. It is not something you touch upon extensively in your book—understandably so, since it is about ethics first and foremost—but knowing you slightly, I suspect you will have some additional things to say on the concept.
It is an honour to be the recipient of the first entry in what I hope will become a long series of digital letters, a reinvigoration of online conversation, rather than the exchange of only the briefest of thoughts and comments. That we, and Alan Williamson with us, share much of the feelings on the current state of the exchange of ideas on the internet suggests to me at most that there is something amiss in our little corner of the web—games, philosophy, history—and what we want from it.
In an interesting self-reflectional turn, blog discussions about the nature and future of blogging have recently been reopened in certain corners of the internet. I contributed a little bit to the discussion with my earlier musing on the nature of online conversation, and Chris Bateman has summarised some of the thoughts gathered in our ‘bloot’ (blog-moot) in his wrap-up post. In short: I’m convinced that meaningful online conversation is possible, about any subject, but that it requires investment of time and attention, as well as convenient technology.What I want to focus on this time is videogame blogging in particular. This month’s theme on Blogs of the Round Table (hosted by Critical Distance) is “Blogception: What is the future of videogame blogging?”. Before I want to say something about the possible futures, we should turn to the current state of videogame of blogging.
How has the advent of social networking sites changed the nature of (online) conversation? A reply to Chris Bateman, and a rumination on whether or not the problems surrounding in-depth conversation have changed all that much.
It is a discussion that crops up from time to time: what is a game? This would be a fairly academic definition question, were it not that it finds a much larger battleground mostly outside academia, where consumers and critics of video games are the participants.
The direct catalyst for the most recent iteration of this discussion was the release two days ago of Proteus, a game developed by Ed Key and David Kanaga. This work, as I briefly explained in my piece on Noctis, is all about free exploration of an island and its flora and fauna, about building a soundtrack by moving around. It is limited in its interactivity compared to many other video games, and this has sparked the discussion on whether or not Key and Kanaga are right to refer to Proteus as a game.
What did I read in 2012? I’ve found looking back at my last year in books helps me chart some themes and developments in my (mental life), so I’ve decided to do it again this year. I read 92 books in 2012, a little fewer than in 2011, but they were bigger books, and my page total ended up higher. This doesn’t count all the articles I’ve read, but we’ve got to draw the reading nerdage line somewhere. It’s all slightly arbitrary anyway.