Ruins: Digital Dream Poetry

Posted 1 CommentPosted in Death, Digital Media & Videogames, Dreams, Music, Visual Art

This is going to be a very brief im­pres­sion, but there’s an­other game I wanted to share with you. Ruins, deve­loped by Card­board Com­puter, is a new dig­ital art piece in which you con­trol a dog, Agatha, who cha­ses a num­ber of white rab­bits in a dream­like land­scape which is do­min­ated by ruins, trees, fog, and piano.

From Dust: Playing God

Posted Leave a commentPosted in Digital Media & Videogames, Magic, Politics, Religion

Video­games by their very nature often make in­teres­ting argu­ments on the things they por­tray. This struck me quite power­fully while play­ing a recent digi­tally dis­tribu­ted title called From Dust. The game was de­signed by Éric Chahi and deve­loped by Ubi­soft Mont­pellier, and it essen­tially re­volves around being a god and over­seeing the fate of ‘your’ people.

Some possible principles of cultural evolution

Posted Leave a commentPosted in Evolution, Science

Fol­low­ing is a brief essay on some prin­ciples of evo­lution that could be use­ful in ana­lysing the spread of ideas, con­cepts, and ideo­logical com­plexes in human cul­ture. While there will be many prac­tical diffe­rences between evo­lution in bio­logical entit­ies and cul­tural ones, some gen­eral prin­ciples of evo­lution may per­haps apply to both.

Two recent books on biological, cultural, and spiritual evolution

Posted Leave a commentPosted in Evolution, Poetry & Prose, Religion, Science

Over the past few years, I’ve be­come more and more con­vinced that the concept of evo­lution is not only a power­ful ex­plan­ation of chan­ges and pat­terns in the bio­logic­al world, but also, by exten­sion, of changes and pat­terns in human cul­ture, or the world of ideas. If the sur­vival of (spe­cies of) organ­isms ulti­mately depends on their abil­ity to adapt to ever-chan­ging en­viron­ments, then the same might very well be true of ideas and con­cepts, and I believe it is a fruit­ful line of study to pur­sue this idea.

Tale of Tales - The Graveyard (2008)

Posted 1 CommentPosted in Death, Digital Media & Videogames, Music

While devel­op­ment and play on The End­less Forest, the first pub­lic release by Tales of Tales was still going strong, Aur­iea and Michaël had been work­ing on new con­cepts. One of them, which bor­rowed ele­ments from their unfin­ished pro­ject 8, would later become The Path, which was released in 2009, and which will be the sub­ject of our next and most exten­ded fea­ture on this Flem­ish design stu­dio. The other was a shorter, more mod­est pro­ject, and quicker to develop for a final release as well. It was the digital vign­ette called The Grave­yard, and the first of the Tale of Tales titles to be dis­trib­uted semi-com­mer­cially online, bey­ond the con­fines of their own web­site.