Don’t stay here.
For as long as I can remember I have been having a vision. Not always, not every night, but recurring throughout my life. The vision always appears at the crepuscular boundary between waking and sleep, when I settle down in my bed and prepare to leave the day behind.
When I recently started playing the urban planning/management game ‘Cities: Skylines’, I quickly got the idea — after trying out the game’s basic functioning — to create a city and surrounding mountain villages with railroads connecting them.
On mental health, the discovery of being trans, and reclaiming my writerly self.
You know you want to.
Some Seeleelee are not happy. Because they are xenophobes.
A brief note on using the future tense to describe recent events during eSportscasting.
My last post was in April… but don’t worry, I have an excuse. Several, in fact.
In which I ramble a tiny bit about Quake’s symbolic world and its mommy issues, along with a tenuous comparison to Dark Souls.
Last month, I made my debut in Unwinnable Weekly magazine with a piece on the preludes to Kentucky Route Zero. If, like me, your anxiously awaiting the fourth act of that game, it can’t hurt to take a look at the (free) games that came before. You can download A House in California, Ruins, and Balloon Diaspora from the Cardboard Computer website. I also briefly wrote about Ruins here before, back when I was a wee lad. Or actually, a couple of years ago.
If you’re interested, you can read an excerpt from my article for free on the Unwinnable site, or better yet, subscribe or purchase the whole issue.