Odile's bookshelf: currently-reading

Designers & Dragons: The '80s
tagged: currently-reading
Over Her Dead Body
tagged: culture, death, literary-studies, and currently-reading
Gaia: een nieuwe visie op de Aarde
tagged: science and currently-reading
Die Transvestiten
tagged: currently-reading, gender-sexuality, and germany-german
The Transgender Studies Reader
tagged: gender-sexuality and currently-reading

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A Xenophobe’s Lot in the Interstellar Seelee Directorate

Some Seelee­lee are not happy. Be­cause they are xeno­phobes. […]

The past future tense in eSports casting

A brief note on using the fu­ture tense to de­scribe recent events during eSports­casting. […]

You know what I did this summer?

My last post was in April… but don’t worry, I have an excuse. Several, in fact. First of all, after several months of employment issues, I found the time to finish my PhD thesis during the summer. The manuscript was approved, two big appendices written, the defense date fixed. It’s a whole load off my […]

Back to where we began in Quake

In which I ram­ble a tiny bit about Quake’s sym­bolic world and its mom­my issues, along with a tenu­ous com­pari­son to Dark Souls. […]

Preludes to Kentucky Route Zero

Last month, I made my debut in Un­win­nable Weekly maga­zine with a piece on the pre­ludes to Ken­tucky Route Zero. If, like me, your an­xious­ly await­ing the fourth act of that game, it can’t hurt to take a look at the (free) games that came before. You can down­load A House in Cali­for­nia, Ruins, and Balloon Dia­spora from the Card­board Com­pu­ter web­site. I also briefly wrote about Ruins here before, back when I was a wee lad. Or ac­tual­ly, a couple of years ago. If you’re inte­res­ted, you can read an ex­cerpt from my ar­ticle for free on the Unwinnable site, or better yet, sub­scribe or pur­chase the whole issue. […]

Guns & Gowns

Some­thing of a ram­ble about what made me stop play­ing Knights of the Old Re­pu­blic II for a while, about play­ing dress-up with guns and gowns and what that has to do with role­play­ing, and about what Ian Bo­gost wrote in The At­lan­tic today on games and the re­pre­sen­ta­tion of in­di­vi­duals. […]

Type Travels: Leigh Alexander’s Mona

Mona is a short story by Leigh Alex­ander with gor­geous illu­stra­tions by Emily Car­roll. The story is part sen­sual urban horror, part hom­age to the game Silent Hill 2. The story recent­ly went on sale, and I pro­vi­ded the design for the e-book ver­sions. Have a look at the design below, and don’t forget to buy a copy of the story! […]

Walking the Planes 3: Pluralities

The third article in my series Wal­king the Planes has just been published over at The Onto­logical Geek. It’s about the Plane­scape setting and how its em­pha­sis on diver­sity and plu­ra­lity has affec­ted me, both in dis­cover­ing the setting as a teen, and now­adays. I’m not really sure yet what the next epi­sode is going to be about, as I have mul­tiple half-finished ideas boun­cing around in my head. You’ll have to wait and see! […]

Memory Insufficient: Language and Games

Recently, I had the honour of being guest editor on Memory Insufficient, the games history ezine. I edited the special issue on Language and Games. You can read the editorial from the issue below, but really you should just go and download the whole issue here [pdf], because it’s free. […]

On Cheezer

Let me take you to the magi­cal realm that is the 1990s of my youth. It’s OK. Peo­ple were cool back then, you’ll see. Some­where in that myth­i­cal land of bound­less peak-capi­tal­ist op­ti­mism, not to men­tion ac­tual­ly the best music ever — feel free to try to de­bate me on this and run away screa­ming — we had some­thing called a Chee­zer. […]