Preludes to Kentucky Route Zero

Posted Leave a commentPosted in Digital Media & Videogames, Dreams, Magic, Mystery

Last month, I made my debut in Un­win­nable Weekly maga­zine with a piece on the pre­ludes to Ken­tucky Route Zero. If, like me, your an­xious­ly await­ing the fourth act of that game, it can’t hurt to take a look at the (free) games that came before. You can down­load A House in Cali­for­nia, Ruins, and Bal­loon Dia­spora from the Card­board Com­pu­ter web­site. I also briefly wrote about Ruins here before, back when I was a wee lad. Or ac­tual­ly, a couple of years ago.

If you’re inte­res­ted, you can read an ex­cerpt from my ar­ticle for free on the Unwinnable site, or bet­ter yet, sub­scribe or pur­chase the whole issue.

Type Travels: Leigh Alexander’s Mona

Posted Leave a commentPosted in Poetry & Prose

Mona is a short story by Leigh Alex­ander with gor­geous illu­stra­tions by Emily Car­roll. The story is part sen­sual urban hor­ror, part hom­age to the game Silent Hill 2. The story recent­ly went on sale, and I pro­vi­ded the design for the e-book ver­sions. Have a look at the design below, and don’t for­get to buy a copy of the story!

Walking the Planes 3: Pluralities

Posted Leave a commentPosted in Digital Media & Videogames, Politics, Social Interaction & Networks, Travel & Exploration

The third art­icle in my series Wal­king the Planes has just been pub­lished over at The Onto­logical Geek. It’s about the Plane­scape set­ting and how its em­pha­sis on diver­sity and plu­ra­lity has affec­ted me, both in dis­cover­ing the set­ting as a teen, and now­adays. I’m not really sure yet what the next epi­sode is going to be about, as I have mul­tiple half-fin­ished ideas boun­cing around in my head. You’ll have to wait and see!