Larissa Glasser’s F4 is filthy, bizarre, ultra-violent, and hyper-(trans-)sexual, and I’m sure it’s meant to be all those things.
There’s a list, and on the 20th of November, that list gets read (aloud) by many trans people around the world, in remembrance of their departed siblings. #TDoR2018
The circle of manhood is at the center of the circle of life, which is bound by death.
Ursula K. LeGuin’s ‘The Eye of the Heron’ is an engaging novella about oppression and resistance in a new world.
In which I ramble a tiny bit about Quake’s symbolic world and its mommy issues, along with a tenuous comparison to Dark Souls.
Recently, I had the honour of being guest editor on Memory Insufficient, the games history ezine. I edited the special issue on Language and Games. You can read the editorial from the issue below, but really you should just go and download the whole issue here [pdf], because it’s free.
Having recently finished Dragon Age: Inquisition — the main storyline and pretty much all of the single player sidequests, that is — some aspects of the game’s approach to hunting animals and beasts keep sticking in the back of my mind. I’ll try to disentangle them here, briefly.
After a hiatus, we’re back with Ontological Geek podcasts again. This time, Aaron Gotzon and I had former editor-in-chief Bill Coberly and Amsel von Spreckelsen as guests, and our main topic was bodies as a locus of morality in games, particularly sections where control in taken away from bodies and they are destroyed in a spectacle, which at the same time is the outcome of a moral judgment, such as at the end of a duel, like in Mortal Kombat’s ‘finish hem/her’ sections. Besides that, we talk about Darren Korb’s music in Bastion and Transistor, and a variety of other games.
You have recently returned from paternity leave, and have witnessed the birth of your second son, on which again my congratulations! As you wrote on your own blog, you’d like nothing more from your readers as a gift than an open letter, so who am I to refuse?
After I finished reading the final draft version of your upcoming book, Chaos Ethics, somewhere last year, I wrote to you in an email that I thought it would be an interesting idea to start a letter series on the topic of Chaos, in the broadest sense. It is not something you touch upon extensively in your book—understandably so, since it is about ethics first and foremost—but knowing you slightly, I suspect you will have some additional things to say on the concept.
On the second Ontological Geek podcast episode, Aaron and I are joined by Amsel von Spreckelsen and Rowan Noel Stokvis to discuss the portrayal of mental health asylums in videogames, as well as some other related topics. Among the games discussed are Amnesia: the Dark Descent, the Thief games, Batman: Arkham Asylum, Dark Souls, Outlast, Brothers: a Tale of Two Sons, and To the Moon.