What It’s Like to Play Planescape: Torment

Videogames can sometimes be a very arcane medium, and it can often be difficult to comprehend what they’re all about for people who never or seldom play them. Of course entertainment is often the main ‘use’ of a video game, but many of them have elaborate themes and stories, and the way in which video games deliver those narratives and themes is often unique to the medium. Today my own piece on Planescape: Torment was published, and I try to explain how the game uses exploration and conversation to allow you to reconstruct the protagonist’s tortured past. [...]

Noctis: The Loneliness of Night

Beautiful constrast of sky and soil.

If there is one thing astronomy has taught us, it is the realisation that a planet like Earth, with its abundance of life, is incredibly rare in the vastness of the universe. We do know that there are billions of galaxies each containing billions of stars, so it is probable that life is to be found somewhere else in space; yet we are lonely all the same. We could – in a manner of speaking – travel for an eternity in any direction without encountering any sign of life. That overwhelming sense of loneliness on a cosmic scale is what strikes me the most while playing Noctis. [...]