The Plague laughs behind its mask, because it can wear any.
In a significant sense, I died on the night of November 19th, 2017.
Because it’s Södergran time again.
The ugly, The bad, The good, The list™
My translation: Edith Södergran - “Framtidens skugga” (1920)
Although I already had a pretty positive opinion of Vance based on ‘Lyonesse’, ‘The Narrow Land’ surprised me with a couple of really good tales.
A personal piece about waking dreams, mysticism, and verticality in Scandinavian theatre and videogames. I discuss Henrik Ibsen’s The Master Builder and When We Dead Awaken, next to a special level from Nifflas’ Knytt Stories.
After a hiatus, we’re back with Ontological Geek podcasts again. This time, Aaron Gotzon and I had former editor-in-chief Bill Coberly and Amsel von Spreckelsen as guests, and our main topic was bodies as a locus of morality in games, particularly sections where control in taken away from bodies and they are destroyed in a spectacle, which at the same time is the outcome of a moral judgment, such as at the end of a duel, like in Mortal Kombat’s ‘finish hem/her’ sections. Besides that, we talk about Darren Korb’s music in Bastion and Transistor, and a variety of other games.
As promised, my series about Planescape and the Planes in Dungeons & Dragons kicked off this month. The first instalment is only an introductory piece, in which I set out my ideas for the future of the series. Hopefully it will whet your interest; check back here or on The Ontological Geek soon for the second piece!
I had been wanting to write something about Cameron Kunzelman’s little game On August 11, A Ship Sailed Into Port for some time now, but recently I sat down to do it and it turned into a vague textual and audiovisual meditation on death, choices, and getting by. It’s a bit of a loose, experimental column, but maybe you’ll enjoy it. Please do check out Kunzelman’s game, as it takes only five minutes, and if you’ve never seen Werner Herzog’s Nosferatu before, here’s your chance to see some scenes.