Because it’s Södergran time again.
A requiem for a man that’s not in my life anymore.
The circle of manhood is at the center of the circle of life, which is bound by death.
Like my own Shahrazad, I’ve told myself 1,001 stories to keep myself distracted from (doing) bad things.
For as long as I can remember I have been having a vision. Not always, not every night, but recurring throughout my life. The vision always appears at the crepuscular boundary between waking and sleep, when I settle down in my bed and prepare to leave the day behind.
On mental health, the discovery of being trans, and reclaiming my writerly self.
In which I ramble a tiny bit about Quake’s symbolic world and its mommy issues, along with a tenuous comparison to Dark Souls.
A personal piece about waking dreams, mysticism, and verticality in Scandinavian theatre and videogames. I discuss Henrik Ibsen’s The Master Builder and When We Dead Awaken, next to a special level from Nifflas’ Knytt Stories.
After a hiatus, we’re back with Ontological Geek podcasts again. This time, Aaron Gotzon and I had former editor-in-chief Bill Coberly and Amsel von Spreckelsen as guests, and our main topic was bodies as a locus of morality in games, particularly sections where control in taken away from bodies and they are destroyed in a spectacle, which at the same time is the outcome of a moral judgment, such as at the end of a duel, like in Mortal Kombat’s ‘finish hem/her’ sections. Besides that, we talk about Darren Korb’s music in Bastion and Transistor, and a variety of other games.
On the second Ontological Geek podcast episode, Aaron and I are joined by Amsel von Spreckelsen and Rowan Noel Stokvis to discuss the portrayal of mental health asylums in videogames, as well as some other related topics. Among the games discussed are Amnesia: the Dark Descent, the Thief games, Batman: Arkham Asylum, Dark Souls, Outlast, Brothers: a Tale of Two Sons, and To the Moon.