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This April was a religion-themed month over at videogame blog The Ontological Geek. I wrote the final article in the series, and mused a little on how concepts of religion, God, and particularly The Holy, can be incorporated into videogames. For perhaps obvious reasons, it’s easy for games to tackle and represent the more mundane sides of religion and faith, but they seem to struggle somewhat when it comes to matters more transcendent. In “Sanctifying Games”, I try to explore why that might be. [...]
What did I read in 2012? I’ve found looking back at my last year in books helps me chart some themes and developments in my (mental life), so I’ve decided to do it again this year. I read 92 books in 2012, a little fewer than in 2011, but they were bigger books, and my page total ended up higher. This doesn’t count all the articles I’ve read, but we’ve got to draw the reading nerdage line somewhere. It’s all slightly arbitrary anyway. [...]
A statement often repeated in discussions of technology, whether within the realm of science fiction (and literary criticism of the genre) or without, is Arthur C. Clarke‘s so-called “Third Law”, which states that Any sufficiently advanced technology is indistinguishable from magic. The reader may refer to Wikipedia for a bit of background surrounding Clarke’s three [...]
Video games by their very nature often make interesting arguments on the things they portray. This struck me quite powerfully while playing a recent digitally distributed title called From Dust [wiki]. The game was designed by Éric Chahi and developed by Ubisoft Montpellier, and it essentially revolves around being a god and overseeing the fate [...]
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