You know you want to.
A brief note on using the future tense to describe recent events during eSportscasting.
Recently, I had the honour of being guest editor on Memory Insufficient, the games history ezine. I edited the special issue on Language and Games. You can read the editorial from the issue below, but really you should just go and download the whole issue here [pdf], because it’s free.
This open letter is a reply to Cameron Kunzelman’s piece “On Video Games, Content, and Expression”. It is about cake (layered and unlayered), salad, music, opera, analogies, and about games. Anyone is free to reply here or on their own blog.
Last week, Rami Ismail made a brief but important call for a bit of awareness concerning the status of English as the lingua franca in (the major part of) the games industry. I had been gathering thoughts on a discussion of the role of language in games criticism, specifically, for a while, so I figured now would be a good time to make things a bit more concrete. I had written a paragraph calling for awareness of linguistic diversity in games last summer, but didn’t really take the argument anywhere, so let me build on what I wrote there.
You have recently returned from paternity leave, and have witnessed the birth of your second son, on which again my congratulations! As you wrote on your own blog, you’d like nothing more from your readers as a gift than an open letter, so who am I to refuse?
After I finished reading the final draft version of your upcoming book, Chaos Ethics, somewhere last year, I wrote to you in an email that I thought it would be an interesting idea to start a letter series on the topic of Chaos, in the broadest sense. It is not something you touch upon extensively in your book—understandably so, since it is about ethics first and foremost—but knowing you slightly, I suspect you will have some additional things to say on the concept.
On Sub Specie I don’t write about linguistic matters all that much. To kick off, I’d like to start with what is a relatively obscure phenomenon in the Dutch linguistic landscape: the use of +1 (or as a pronounced phrase plus één) as an adjective in predicative position. Basically, it’s used to signify approval or that something is better than something else, as might be expected.
It is a discussion that crops up from time to time: what is a game? This would be a fairly academic definition question, were it not that it finds a much larger battleground mostly outside academia, where consumers and critics of video games are the participants.
The direct catalyst for the most recent iteration of this discussion was the release two days ago of Proteus, a game developed by Ed Key and David Kanaga. This work, as I briefly explained in my piece on Noctis, is all about free exploration of an island and its flora and fauna, about building a soundtrack by moving around. It is limited in its interactivity compared to many other video games, and this has sparked the discussion on whether or not Key and Kanaga are right to refer to Proteus as a game.
Communication is the weirdest thing. It just kinda works, unless it doesn’t. In practice, it works not because the connection between thought, intention, and language is perfect. It isn’t. It works because we usually share large parts of our worldview and knowledge with the people we’re speaking with, and because our minds are really good at filling in conceptual gaps wherever we see them. In cases where there are minor hitches in communication, we’re also very good at pretending there aren’t any. We ignore them, or we aren’t even aware that someone else might not understand exactly what we’re saying in the same way that we do.
What did I read in 2012? I’ve found looking back at my last year in books helps me chart some themes and developments in my (mental life), so I’ve decided to do it again this year. I read 92 books in 2012, a little fewer than in 2011, but they were bigger books, and my page total ended up higher. This doesn’t count all the articles I’ve read, but we’ve got to draw the reading nerdage line somewhere. It’s all slightly arbitrary anyway.