In this piece, I wanted to briefly discuss some ways in which players create subgames in videogames, and what they say about the nature of various types of play and game spaces. I’ll start with a discussion of approaches to ‘ghost’ and pacifist playstyles in stealth games, and how these playstyles have become incorporated or re-appropriated in the rules of various host games. Afterwards, I’ll discuss how roleplaying in multiplayer videogames is practically always a subgame enacted outside of the digitally arbitrated game rules. Finally, just to mess with you, I’ll attempt to stretch my own model by talking about particular subgames I’ve tried to play within the roleplaying subgame.
Through the years I’ve had so many reasons to ignore her, always telling me where I could and couldn’t go… – I was following a pretty bird, and I got lost. I wanted to go for a walk by the lake. I wanted to pick some flowers that only grow in the forest. I was secretly meeting a boy. I wanted to check out the creepy graveyard. I needed to get away for a while. Besides, the real reason she doesn’t want me to stray is because she doesn’t want me to grow up and make my own decisions and not listen to her all the time. That’s why I went off the path and into the forest. It’s made me who I am.