Games within games (within games)


In this piece, I wanted to briefly dis­cuss some ways in which players create sub­games in video­games, and what they say about the nature of various types of play and game spaces. I’ll start with a dis­cussion of ap­proa­ches to ‘ghost’ and pacifist play­styles in stealth games, and how these play­styles have become in­cor­po­rated or re-appro­priated in the rules of various host games. After­wards, I’ll dis­cuss how role­playing in multi­player video­games is prac­tically always a sub­game enac­ted out­side of the digi­tally arbi­trated game rules. Finally, just to mess with you, I’ll at­tempt to stretch my own model by talking about parti­cular sub­games I’ve tried to play within the role­playing sub­game. […Read more…]

Walking The Path

The start screen in 'The Path'.

Through the years I’ve had so many reasons to ignore her, always telling me where I could and couldn’t go… – I was follow­ing a pretty bird, and I got lost. I wanted to go for a walk by the lake. I wanted to pick some flowers that only grow in the forest. I was secretly meeting a boy. I wanted to check out the creepy grave­yard. I needed to get away for a while. Be­sides, the real reason she doesn’t want me to stray is be­cause she doesn’t want me to grow up and make my own de­cisions and not listen to her all the time. That’s why I went off the path and into the for­est. It’s made me who I am. […Read more…]