I was banned from my local trans organisation for being too political. As you might expect, I have some thoughts on that.
Having recently finished Dragon Age: Inquisition — the main storyline and pretty much all of the single player sidequests, that is — some aspects of the game’s approach to hunting animals and beasts keep sticking in the back of my mind. I’ll try to disentangle them here, briefly.
After a hiatus, we’re back with Ontological Geek podcasts again. This time, Aaron Gotzon and I had former editor-in-chief Bill Coberly and Amsel von Spreckelsen as guests, and our main topic was bodies as a locus of morality in games, particularly sections where control in taken away from bodies and they are destroyed in a spectacle, which at the same time is the outcome of a moral judgment, such as at the end of a duel, like in Mortal Kombat’s ‘finish hem/her’ sections. Besides that, we talk about Darren Korb’s music in Bastion and Transistor, and a variety of other games.
As promised, my series about Planescape and the Planes in Dungeons & Dragons kicked off this month. The first instalment is only an introductory piece, in which I set out my ideas for the future of the series. Hopefully it will whet your interest; check back here or on The Ontological Geek soon for the second piece!
For The Ontological Geek, I wrote a short piece on different ways games can represent space exploration. I take a look at Star Control 2, MirrorMoon EP, Noctis, and Space Engine, and try to explain why the last two make me feel most at ease.
While reading Annalee Newitz’ intriguing blog post on io9 about the history of the word cyber, I came across the name Norbert Wiener (not Weiner — get it straight, you Englishers) who had introduced the term Cybernetics as “the study of control and communication in machines and living beings”. His other works include the book God and Golem, Inc.: A Comment on Certain Points Where Cybernetics Impinges on Religion, and that title immediately caught my eye. Studies of the interaction between science, technology, and religion always interest me a lot, as do Golems and Jewish folklore, so Wiener had sold it to me easily.