Some brief notes on hunting in
Dragon Age: Inquisition

Hav­ing recent­ly fin­ished Dra­gon Age: Inqui­si­tion — the main story­line and pretty much all of the sin­gle pla­yer side­quests, that is — some as­pects of the game’s ap­proach to hun­ting ani­mals and beasts keep stick­ing in the back of my mind. I’ll try to dis­en­tan­gle them here, brief­ly. […Read more…]

Ontological Geek Podcast: Episode 3 — Moral Bodies (+ Bonus)

After a hiatus, we’re back with Onto­lo­gical Geek pod­casts again. This time, Aaron Gotzon and I had former editor-in-chief Bill Coberly and Amsel von Spreck­elsen as guests, and our main topic was bod­ies as a locus of mor­al­ity in games, par­tic­u­larly sec­tions where con­trol in taken away from bod­ies and they are des­troyed in a spec­tacle, which at the same time is the out­come of a moral judg­ment, such as at the end of a duel, like in Mor­tal Kom­bat’s ‘fin­ish hem/her’ sec­tions. Besides that, we talk about Dar­ren Korb’s music in Bas­tion and Tran­sistor, and a vari­ety of other games. […Read more…]

Walking the Planes 1: Introduction

As prom­ised, my series about Plan­es­cape and the Planes in Dun­geons & Dragons kicked off this month. The first in­stalment is only an intro­ductory piece, in which I set out my ideas for the future of the series. Hope­fully it will whet your interest; check back here or on The Onto­logical Geek soon for the second piece! […Read more…]

A Guest Beyond the Final Frontier

For The Onto­lo­gical Geek, I wrote a short piece on dif­fer­ent ways games can rep­res­ent space explor­a­tion. I take a look at Star Con­trol 2, Mir­ror­Moon EP, Noc­tis, and Space Engine, and try to explain why the last two make me feel most at ease. […Read more…]

The Xenophobic Face of the Netherlands

On my way to work, early this morn­ing, I read a news­pa­per art­icle that made me very angry. I sup­pose it’s a cul­min­a­tion of pent-up frus­tra­tion with what I feel is an increas­ingly openly xeno­phobic and racist cli­mate dom­in­at­ing Dutch pub­lic dis­course. This art­icle was the last straw that made me decide to devote a […Read more…]

On Norbert Wiener’s ‘God & Golem, Inc.’

While read­ing Annalee Newitz’ intriguing blog post on io9 about the his­tory of the word cyber, I came across the name Norbert Wiener (not Weiner — get it straight, you Eng­lish­ers) who had intro­duced the term Cyber­net­ics as “the study of con­trol and com­mu­nic­a­tion in machines and liv­ing beings”. His other works include the book God and Golem, Inc.: A Com­ment on Cer­tain Points Where Cyber­net­ics Impinges on Reli­gion, and that title imme­di­ately caught my eye. Stud­ies of the inter­ac­tion between sci­ence, tech­no­logy, and reli­gion always interest me a lot, as do Golems and Jew­ish folk­lore, so Wiener had sold it to me eas­ily. […Read more…]