As promised, my series about Planescape and the Planes in Dungeons & Dragons kicked off this month. The first instalment is only an introductory piece, in which I set out my ideas for the future of the series. Hopefully it will whet your interest; check back here or on The Ontological Geek soon for the second piece!
For The Ontological Geek, I wrote a short piece on different ways games can represent space exploration. I take a look at Star Control 2, MirrorMoon EP, Noctis, and Space Engine, and try to explain why the last two make me feel most at ease.
[From a friend who wishes to remain anonymous, I received the original version of the message below, which was picked up using radio observation of signals from outer space. For the reader’s convenience, I have rendered it in contemporary English, rather than the early modern English in which it was written.]
Archive: Desbaresdes belt > Giraud γ > Orbit of Giraud γ 3 > Wreckage of Sigil, orbital torus space station
File: Anonymous journal entry, textual, untitled, dated 2321÷12÷16
Description: This log entry, retrieved during the salvage of Sigil station in 2456, appears to be an assessment of a particular type of interactive experience available to users of the station at the time through use of holocommunication transmitters. Remnants of the software which is referred to in the entry have been found in the data logs of Sigil station, and various other stations throughout the galaxy; see > T. Beach Projector.
What did I read in 2012? I’ve found looking back at my last year in books helps me chart some themes and developments in my (mental life), so I’ve decided to do it again this year. I read 92 books in 2012, a little fewer than in 2011, but they were bigger books, and my page total ended up higher. This doesn’t count all the articles I’ve read, but we’ve got to draw the reading nerdage line somewhere. It’s all slightly arbitrary anyway.
If there is one thing astronomy has taught us, it is the realisation that a planet like Earth, with its abundance of life, is incredibly rare in the vastness of the universe. We do know that there are billions of galaxies each containing billions of stars, so it is probable that life is to be found somewhere else in space; yet we are lonely all the same. We could - in a manner of speaking - travel for an eternity in any direction without encountering any sign of life. That overwhelming sense of loneliness on a cosmic scale is what strikes me the most while playing Noctis.
If news reports from earlier this year are to be believed, asteroids are high on the list of celestial bodies to be explored - and manipulated. On May 13th, The Telegraph revealed that British astronaut Tim Peake was going to be trained by NASA for an asteroid surface mission. Only weeks earlier, on April 24th, the American company Planetary Resources announced its plans to invest in asteroid mining technology. In the background the impressive exploration data from NASA’s Dawn mission to the asteroid belt trickles in, mainly concerning protoplanets Vesta and Ceres.
I came across the schema below in Olaf Stapledon’s book Star Maker. The book in general made a very favourable impression on me, as you can read in the short review I wrote on Goodreads. However, this one bit in particular I wanted to highlight on this blog, as it speaks directly to the title, Sub Specie.