Quantum Hands

For as long as I can remem­ber I have been hav­ing a vis­ion. Not always, not every night, but recur­ring through­out my life. The vis­ion always appears at the crepus­cu­lar bound­ary between wak­ing and sleep, when I settle down in my bed and pre­pare to leave the day behind. As I sink into sleep, first […Read more…]

A Digital Diorama

I’m sure many Dutch people will feel a spark of recog­ni­tion when I say that De Eftel­ing was my favour­ite theme park as a kid. What set the place apart from most of the oth­ers in the Neth­er­lands at the time (and argu­ably still) is its con­sist­ent fairytale-inspired atmo­sphere.* *The Eftel­ing nos­tal­gia is not without racist […Read more…]

Transformations

On men­tal health, the dis­cov­ery of being trans, and reclaim­ing my writerly self. […Read more…]

Words that English should borrow from Dutch

You know you want to. […Read more…]

A Xenophobe’s Lot in the Interstellar Seelee Directorate

Some Seelee­lee are not happy. Be­cause they are xeno­phobes. […Read more…]

The past future tense in eSports casting

A brief note on using the fu­ture tense to de­scribe recent events dur­ing eSports­casting. […Read more…]

You know what I did this summer?

My last post was in April… but don’t worry, I have an excuse. Sev­eral, in fact. First of all, after sev­eral months of employ­ment issues, I found the time to fin­ish my PhD thesis dur­ing the sum­mer. The manu­script was approved, two big appen­dices writ­ten, the defense date fixed. It’s a whole load off my shoulders […Read more…]

Back to where we began in Quake

In which I ram­ble a tiny bit about Quake’s sym­bolic world and its mom­my issues, along with a tenu­ous com­pari­son to Dark Souls. […Read more…]

Preludes to Kentucky Route Zero

Last month, I made my debut in Un­win­nable Weekly maga­zine with a piece on the pre­ludes to Ken­tucky Route Zero. If, like me, your an­xious­ly await­ing the fourth act of that game, it can’t hurt to take a look at the (free) games that came before. You can down­load A House in Cali­for­nia, Ruins, and Bal­loon Dia­spora from the Card­board Com­pu­ter web­site. I also briefly wrote about Ruins here before, back when I was a wee lad. Or ac­tual­ly, a couple of years ago. If you’re inte­res­ted, you can read an ex­cerpt from my ar­ticle for free on the Unwinnable site, or bet­ter yet, sub­scribe or pur­chase the whole issue. […Read more…]

Walking the Planes 3: Pluralities

The third art­icle in my series Wal­king the Planes has just been pub­lished over at The Onto­logical Geek. It’s about the Plane­scape set­ting and how its em­pha­sis on diver­sity and plu­ra­lity has affec­ted me, both in dis­cover­ing the set­ting as a teen, and now­adays. I’m not really sure yet what the next epi­sode is going to be about, as I have mul­tiple half-finished ideas boun­cing around in my head. You’ll have to wait and see! […Read more…]