Noctis: The Loneliness of Night

Beautiful constrast of sky and soil.

If there is one thing astro­nomy has taught us, it is the rea­li­sation that a planet like Earth, with its abun­dance of life, is incre­dibly rare in the vast­ness of the uni­verse. We do know that there are billions of gala­xies each contai­ning billions of stars, so it is pro­bable that life is to be found some­where else in space; yet we are lonely all the same. We could – in a manner of speaking – travel for an eter­nity in any direc­tion without encoun­tering any sign of life. That over­whelm­ing sense of lone­li­ness on a cosmic scale is what strikes me the most while playing Noctis. […Read more…]

FATALE & the History of Salomé

FATALE-herodiaswatchesoversalome

This is the third time I’m wri­ting about a digi­tal work by Fle­mish duo Tale of Tales, and that alone says some­thing about the capa­city of their releases to in­spire dis­cussion. I started with the peaceful MMO The End­less Forest, and also did a short bit on The Grave­yard. Conti­nuing the chrono­logical trend would leave The Path as my next sub­ject – argu­ably their best and most game-like work – but writing about that fasci­nating psycho­logical horror piece still seems rather daun­ting. Instead, I’m stick­ing to the slightly more manage­able FATALE and explo­ring a bit of what it has to say about the figure of Salomé and how she’s been treated through­out history. […Read more…]

Harlequin Valentine, or Lustprinzip & Todestrieb

brom_theharlequin

Recent­ly I had a dream where­in I was re­peated­ly meeting a dark-hair­ed wo­man, pre­domi­nant­ly in my work­place and other day-to-day en­viron­ments. On a very literal level – as far as any such thing exists in dreams – it was just some­one who appear­ed to take plea­sure in my com­pany and who came to see me often, me enjoying her com­pany and the atten­tion it brought, but not desi­ring any rela­tions beyond friend­ship. My self-effacing side would say she was a pro­jec­tion of latent nar­cissism. However, on an emo­tional and sym­bolic level, there was a deeper attrac­tion, but at the same time a mortal fear or sense of danger. This see­ming­ly normal woman was at some non-apparent level a femme fatale. […Read more…]

Remedios Varo: Spiritual Confinement and Escape

the escape 1962_900

Not a lot of words from me this time: just three pictures. This conceptual triptych by Spanish/Mexican painter Remedios Varo is too beautiful not to share, and just a sample of her impressive body of work, rooted in European surrealism, but with a direction all of her own. The three works, in chronological order, are: […Read more…]

2011 Inspirational Reading

Out of the 100 books I read last year, I wanted to highlight a few that I found particularly rewarding. […Read more…]

Ruins: Digital Dream Poetry

Agatha explores the ruins of her dreams

This is going to be a very brief im­pres­sion, but there’s an­other game I wanted to share with you. Ruins, deve­loped by Card­board Com­puter, is a new dig­ital art piece in which you control a dog, Agatha, who cha­ses a number of white rabbits in a dream­like land­scape which is do­min­ated by ruins, trees, fog, and piano. […Read more…]

Kein Bestandteil Sein

Arnold_Boecklin_-_Island_of_the_Dead,_Third_Version_300

In my current linguistic studies, I am focusing on the way in which verbal forms are spread by people throughout their communicative networks. These networks are basically abstractions of the ‘forces’ that tie people together: meeting, talking, touching; communication in the broadest sense. But networks function as a model of a great many things, and […Read more…]