Noctis: The Loneliness of Night

Posted Leave a commentPosted in Astronomy, Digital Media & Videogames, Travel & Exploration, Visual Art

If there is one thing astro­nomy has taught us, it is the rea­li­sation that a planet like Earth, with its abun­dance of life, is incre­dibly rare in the vast­ness of the uni­verse. We do know that there are bil­lions of gala­xies each contai­ning bil­lions of stars, so it is pro­bable that life is to be found some­where else in space; yet we are lonely all the same. We could - in a man­ner of speak­ing - travel for an eter­nity in any direc­tion without encoun­tering any sign of life. That over­whelm­ing sense of lone­li­ness on a cos­mic scale is what strikes me the most while play­ing Noc­tis.

FATALE & the History of Salomé

Posted Leave a commentPosted in Death, Digital Media & Videogames, Gender & Sexuality, Poetry & Prose, Religion, Visual Art

This is the third time I’m wri­ting about a digi­tal work by Fle­mish duo Tale of Tales, and that alone says some­thing about the capa­city of their releases to in­spire dis­cussion. I star­ted with the peace­ful MMO The End­less Forest, and also did a short bit on The Grave­yard. Conti­nuing the chrono­logical trend would leave The Path as my next sub­ject - argu­ably their best and most game-like work - but writ­ing about that fasci­nating psycho­logical hor­ror piece still seems rather daun­ting. Instead, I’m stick­ing to the slightly more manage­able FATALE and explo­ring a bit of what it has to say about the fig­ure of Salomé and how she’s been treated through­out his­tory.

Harlequin Valentine, or Lustprinzip & Todestrieb

Posted 2 CommentsPosted in Death, Dreams, Music, Poetry & Prose, Psychology, Visual Art

Recent­ly I had a dream where­in I was re­peated­ly meet­ing a dark-hair­ed wo­man, pre­domi­nant­ly in my work­place and other day-to-day en­viron­ments. On a very lit­eral level - as far as any such thing exists in dreams - it was just some­one who appear­ed to take plea­sure in my com­pany and who came to see me often, me enjoy­ing her com­pany and the atten­tion it brought, but not desi­ring any rela­tions bey­ond friend­ship. My self-effa­cing side would say she was a pro­jec­tion of lat­ent nar­cissism. How­ever, on an emo­tional and sym­bolic level, there was a deeper attrac­tion, but at the same time a mor­tal fear or sense of danger. This see­ming­ly nor­mal woman was at some non-appar­ent level a femme fatale.

Ruins: Digital Dream Poetry

Posted 1 CommentPosted in Death, Digital Media & Videogames, Dreams, Music, Visual Art

This is going to be a very brief im­pres­sion, but there’s an­other game I wanted to share with you. Ruins, deve­loped by Card­board Com­puter, is a new dig­ital art piece in which you con­trol a dog, Agatha, who cha­ses a num­ber of white rab­bits in a dream­like land­scape which is do­min­ated by ruins, trees, fog, and piano.