Ontological Geek Podcast: Episode 3 — Moral Bodies (+ Bonus)

Posted Leave a commentPosted in Death, Digital Media & Videogames, Ethics, Music, Politics, Psychology, Religion, War, Violence & Terrorism

After a hiatus, we’re back with Onto­lo­gical Geek pod­casts again. This time, Aaron Gotzon and I had former editor-in-chief Bill Coberly and Amsel von Spreck­elsen as guests, and our main topic was bod­ies as a locus of mor­al­ity in games, par­tic­u­larly sec­tions where con­trol in taken away from bod­ies and they are des­troyed in a spec­tacle, which at the same time is the out­come of a moral judg­ment, such as at the end of a duel, like in Mor­tal Kom­bat’s ‘fin­ish hem/her’ sec­tions. Besides that, we talk about Dar­ren Korb’s music in Bas­tion and Tran­sistor, and a vari­ety of other games.

Ontological Geek Podcast Ep. 2 — Asylums

Posted Leave a commentPosted in Digital Media & Videogames, Music, Psychology, War, Violence & Terrorism

On the second Onto­logical Geek pod­cast epis­ode, Aaron and I are joined by Amsel von Spreck­elsen and Rowan Noel Stok­vis to dis­cuss the por­trayal of men­tal health asylums in video­games, as well as some other related top­ics. Among the games dis­cussed are Amne­sia: the Dark Des­cent, the Thief games, Bat­man: Arkham Asylum, Dark Souls, Out­last, Broth­ers: a Tale of Two Sons, and To the Moon.

Ontological Geek Podcast Ep. 1

Posted Leave a commentPosted in Digital Media & Videogames, Music

With my fel­low writer at The Onto­lo­gical Geek, Aaron Gotzon, I’ve been work­ing on set­ting up a reg­u­lar pod­cast ded­ic­ated to games, with a par­tic­u­lar focus on music and drama in games. Our first epis­ode went up last month, and we’re aim­ing to make the pod­cast a reg­u­lar fea­ture.
The first epis­ode focuses on the music of com­poser Chris Chris­to­doulou, spe­cific­ally his soundtrack for the game Risk of Rain. We also dis­cuss the musical trope gen­er­ally known as the ‘one woman wail’ and delib­er­ate a bit about where it came from and how it works.

Harlequin Valentine, or Lustprinzip & Todestrieb

Posted 2 CommentsPosted in Death, Dreams, Music, Poetry & Prose, Psychology, Visual Art

Recent­ly I had a dream where­in I was re­peated­ly meet­ing a dark-hair­ed wo­man, pre­domi­nant­ly in my work­place and other day-to-day en­viron­ments. On a very lit­eral level - as far as any such thing exists in dreams - it was just some­one who appear­ed to take plea­sure in my com­pany and who came to see me often, me enjoy­ing her com­pany and the atten­tion it brought, but not desi­ring any rela­tions bey­ond friend­ship. My self-effa­cing side would say she was a pro­jec­tion of lat­ent nar­cissism. How­ever, on an emo­tional and sym­bolic level, there was a deeper attrac­tion, but at the same time a mor­tal fear or sense of danger. This see­ming­ly nor­mal woman was at some non-appar­ent level a femme fatale.

Ruins: Digital Dream Poetry

Posted 1 CommentPosted in Death, Digital Media & Videogames, Dreams, Music, Visual Art

This is going to be a very brief im­pres­sion, but there’s an­other game I wanted to share with you. Ruins, deve­loped by Card­board Com­puter, is a new dig­ital art piece in which you con­trol a dog, Agatha, who cha­ses a num­ber of white rab­bits in a dream­like land­scape which is do­min­ated by ruins, trees, fog, and piano.