Ontological Geek Podcast Ep. 2 — Asylums

c

Vincent van Gogh – Corridor in the Asylum (1899) On the second Ontological Geek podcast episode, Aaron and I are joined by Amsel von Spreckelsen and Rowan Noel Stokvis to discuss the portrayal of mental health asylums in videogames, as well as some other related topics. Among the games discussed are Amnesia: the Dark Descent, the Thief games, Batman: [...Read more...]

Ontological Geek Podcast Ep. 1

riskofrain

With my fellow writer at The Ontological Geek, Aaron Gotzon, I’ve been working on setting up a regular podcast dedicated to games, with a particular focus on music and drama in games. Our first episode went up last month, and we’re aiming to make the podcast a regular feature. The first episode focuses on the music of composer Chris Christodoulou, specifically his soundtrack for the game Risk of Rain. We also discuss the musical trope generally known as the ‘one woman wail’ and deliberate a bit about where it came from and how it works. [...Read more...]

Sound, Space, and Play: an interview with Jessica Curry

Early art for ‘Everybody’s Gone to the Rapture’
© The Chinese Room

I recently interviewed composer Jessica Curry of videogame studio The Chinese Room about her music, its relation to (virtual) spaces, and her current work on the upcoming game Everybody’s Gone to the Rapture. Check out the interview over at Evening of Light. [...Read more...]

Right Up Yonder

södergran_mirror

Throughout human history, in art and religion, we find a longing for deliverance, the view of a promised land just out of our current reach, whether somewhere else on some part of (mythologised) Earth, or in a world beyond. [...Read more...]

Haunted by the Past: Retromania and Fear

wicker

Ein Gespenst geht um… Hauntology is one of those buzzwords that get thrown around in an attempt to put a finger on certain cultural trends. Deriving ultimately from Jacques Derrida, in reference to the opening sentence of Karl Marx and Friedrich Engels’ Communist Manifesto, the term nowadays is used to refer to the ‘ghosts’ haunting our culture; [...Read more...]

Harlequin Valentine, or Lustprinzip & Todestrieb

brom_theharlequin

Recently I had a dream wherein I was repeatedly meeting a dark-haired woman, predominantly in my workplace and other day-to-day environments. On a very literal level – as far as any such thing exists in dreams – it was just someone who appeared to take pleasure in my company and who came to see me [...Read more...]

Ruins: Digital Dream Poetry

Agatha explores the ruins of her dreams

This is going to be a very brief impression, but there’s another ‘game’ I wanted to share with you. Ruins, developed by Cardboard Computer is a new digital art piece – or go ahead, call it a game – in which you control a dog, Agatha, who chases a number of white rabbits in a [...Read more...]

Kein Bestandteil Sein

Arnold_Boecklin_-_Island_of_the_Dead,_Third_Version_300

In my current linguistic studies, I am focusing on the way in which verbal forms are spread by people throughout their communicative networks. These networks are basically abstractions of the ‘forces’ that tie people together: meeting, talking, touching; communication in the broadest sense. But networks function as a model of a great many things, and [...Read more...]

Tale of Tales – The Graveyard (2008)

Early Concept Sketch for 'The Graveyard' This article is part two of an ongoing feature on the digital media art of Belgian studio Tale of Tales, run by Auriea Harvey and Michaël Samyn. The discussion of these works, apart from showcasing their intrinsic merits, will serve as a springboard for brief thoughts on the relationship [...Read more...]