When My Ship Comes In

whenmyshipcomesin

I had been wanting to write something about Cameron Kun­zel­man’s little game On August 11, A Ship Sailed Into Port for some time now, but recently I sat down to do it and it turned into a vague textual and audio­visual medi­tation on death, choices, and getting by. It’s a bit of a loose, experi­mental column, but maybe you’ll enjoy it. Please do check out Kun­zel­man’s game, as it takes only five minutes, and if you’ve never seen Werner Herzog’s Nos­feratu before, here’s your chance to see some scenes. […Read more…]

The Iterations of Punxsutawney Phil

bill

Remember Groundhog Day? It’s that 1993 film about Bill Murray’s char­acter, Phil, who keeps reliving the same day, February 2nd, in the Penn­sylvania town of Punx­sutawney, where on that day, the groundhog Punx­sutawney Phil will predict when winter’s going to end. […] It’s an awful lot like the way we tend to play video games these days. Faced with challenges in a game, we have the quick­save and quick­load buttons close at hand, ready to revert to an earlier point in the game to try again. If you get to replay a section of a story over and over again, any challenge inherent in the original situation quickly morphs into a matter of trial and error. Like Phil in Groundhog Day, we get to try out every inter­action, every conver­sation option the world allows us. More im­por­tantly, in a typical collap­sing together of char­acter and player, Phil – like us – retains (meta)­knowledge of every­thing he did earlier. […Read more…]