Quantum Hands

For as long as I can remember I have been having a vision. Not always, not every night, but recurring throughout my life. The vision always appears at the crepuscular boundary between waking and sleep, when I settle down in my bed and prepare to leave the day behind. As I sink into sleep, first […Read more…]

A Digital Diorama

I’m sure many Dutch people will feel a spark of recognition when I say that De Efteling was my favourite theme park as a kid. What set the place apart from most of the others in the Netherlands at the time (and arguably still) is its consistent fairytale-inspired atmosphere.* *The Efteling nostalgia is not without […Read more…]

Transformations

On mental health, the discovery of being trans, and reclaiming my writerly self. […Read more…]

A Xenophobe’s Lot in the Interstellar Seelee Directorate

Some Seelee­lee are not happy. Be­cause they are xeno­phobes. […Read more…]

The past future tense in eSports casting

A brief note on using the fu­ture tense to de­scribe recent events during eSports­casting. […Read more…]

Back to where we began in Quake

In which I ram­ble a tiny bit about Quake’s sym­bolic world and its mom­my issues, along with a tenu­ous com­pari­son to Dark Souls. […Read more…]

Preludes to Kentucky Route Zero

Last month, I made my debut in Un­win­nable Weekly maga­zine with a piece on the pre­ludes to Ken­tucky Route Zero. If, like me, your an­xious­ly await­ing the fourth act of that game, it can’t hurt to take a look at the (free) games that came before. You can down­load A House in Cali­for­nia, Ruins, and Balloon Dia­spora from the Card­board Com­pu­ter web­site. I also briefly wrote about Ruins here before, back when I was a wee lad. Or ac­tual­ly, a couple of years ago. If you’re inte­res­ted, you can read an ex­cerpt from my ar­ticle for free on the Unwinnable site, or better yet, sub­scribe or pur­chase the whole issue. […Read more…]

Guns & Gowns

Some­thing of a ram­ble about what made me stop play­ing Knights of the Old Re­pu­blic II for a while, about play­ing dress-up with guns and gowns and what that has to do with role­play­ing, and about what Ian Bo­gost wrote in The At­lan­tic today on games and the re­pre­sen­ta­tion of in­di­vi­duals. […Read more…]

Type Travels: Leigh Alexander’s Mona

Mona is a short story by Leigh Alex­ander with gor­geous illu­stra­tions by Emily Car­roll. The story is part sen­sual urban horror, part hom­age to the game Silent Hill 2. The story recent­ly went on sale, and I pro­vi­ded the design for the e-book ver­sions. Have a look at the design below, and don’t forget to buy a copy of the story! […Read more…]

Walking the Planes 3: Pluralities

The third article in my series Wal­king the Planes has just been published over at The Onto­logical Geek. It’s about the Plane­scape setting and how its em­pha­sis on diver­sity and plu­ra­lity has affec­ted me, both in dis­cover­ing the setting as a teen, and now­adays. I’m not really sure yet what the next epi­sode is going to be about, as I have mul­tiple half-finished ideas boun­cing around in my head. You’ll have to wait and see! […Read more…]