Cake Salad (a reply to Cameron Kunzelman)

Jan Toorop - Design for Delft Salad Oil (1893)

This open letter is a reply to Ca­­me­­ron Kun­­zel­­man’s piece “On Video Games, Con­tent, and Ex­­pres­­sion”. It is about cake (layer­ed and un­layer­ed), salad, music, opera, ana­lo­gies, and about games. Anyone is free to reply here or on their own blog. […Read more…]

Type Travels: The Sword of Welleran

Frontispiece

Recently, I’ve become more and more inte­res­ted in book design and type­setting, and I deci­ded that I wanted to become better at it, and offer it as a service to other people. In the growing world of e-books and digi­tal reading, there is some­thing of a dearth of good design, and the aes­the­tics that I admire in prin­ted books have for the most part not found their way into the digi­tal realm. As an exer­cise, I’ve star­ted play­ing around with some public domain fantasy lite­ra­ture that I wanted to read anyway, such as the (early) works of Lord Dun­sany. In that spirit, I’ve recent­ly com­pleted a PDF setting of The Sword of Welle­ran And Other Stories, origi­nally pu­blished in 1908. […Read more…]

On Mouths

xenomorph

Mouths are weird. They’re not quite like other parts of our body, most of which are ‘objects’ in them­selves, even though they are some­times redu­cible to smaller parts. A hand has fin­gers, a palm, and so forth, but is also what it is: a hand. A mouth has lips, teeth, gums, a tongue, but it is no­thing in itself. A mouth is an empti­ness. […Read more…]

Some brief notes on hunting in
Dragon Age: Inquisition

snoufleur

Having recent­ly finished Dra­gon Age: Inqui­si­tion — the main story­line and pretty much all of the sin­gle pla­yer side­quests, that is — some as­pects of the game’s ap­proach to hun­ting ani­mals and beasts keep stick­ing in the back of my mind. I’ll try to dis­en­tan­gle them here, brief­ly. […Read more…]

Games within games (within games)

thief_difficulty

In this piece, I wanted to briefly dis­cuss some ways in which players create sub­games in video­games, and what they say about the nature of various types of play and game spaces. I’ll start with a dis­cussion of ap­proa­ches to ‘ghost’ and pacifist play­styles in stealth games, and how these play­styles have become in­cor­po­rated or re-appro­priated in the rules of various host games. After­wards, I’ll dis­cuss how role­playing in multi­player video­games is prac­tically always a sub­game enac­ted out­side of the digi­tally arbi­trated game rules. Finally, just to mess with you, I’ll at­tempt to stretch my own model by talking about parti­cular sub­games I’ve tried to play within the role­playing sub­game. […Read more…]

Letting Go

A personal piece about waking dreams, mysticism, and verti­cality in Scandina­vian theatre and video­games. I discuss Henrik Ibsen’s The Master Builder and When We Dead Awaken, next to a special level from Nifflas’ Knytt Stories. […Read more…]

Nordic Larp (Book Review)

Review-Nordic-LARP-700x250

Over on First Person Scholar, I’ve published an extensive book review of Nordic Larp, an im­pressive and beautiful over­view of the Nordic live-action role­playing scene. In it I discuss how the book shows the diversity and experi­mental drive of the LARP scene in Scan­dinavia, and approach it briefly from a play-theoretical perspective. […Read more…]

Walking the Planes 2: A History of the Planes in Dungeons & Dragons

A Map of the Inner Planes (1977)

This one took a bit longer to write, but finally the second article in my planar series is out, in which I give an overview of the planes in the history of Dungeons & Dragons. Next time, I’ll be diving into Planescape properly for the first time. […Read more…]

Ontological Geek Podcast: Episode 3 — Moral Bodies (+ Bonus)

gladiators-and-lion-1927

After a hiatus, we’re back with Ontological Geek podcasts again. This time, Aaron Gotzon and I had former editor-in-chief Bill Coberly and Amsel von Spreckelsen as guests, and our main topic was bodies as a locus of morality in games, particularly sections where control in taken away from bodies and they are destroyed in a spectacle, which at the same time is the outcome of a moral judgment, such as at the end of a duel, like in Mortal Kombat‘s ‘finish hem/her’ sections. Besides that, we talk about Darren Korb’s music in Bastion and Transistor, and a variety of other games. […Read more…]

Let’s Play Whale’s Voyage

Screenshot 2014-10-04 20.31.28

I’ve started a Let’s Play of the 1993 sci-fi roleplaying game Whale’s Voyage over on my YouTube channel. I’ll collect the episodes on this page. Check back soon for new instalments, and/or subscribe to my YouTube channel to be notified when the new episodes come online. Also, feel free to leave any comments here or on twitter. Hope you enjoy! […Read more…]