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For as long as I can remember I have been having a vision. Not always, not every night, but recurring throughout my life. The vision always appears at the crepuscular boundary between waking and sleep, when I settle down in my bed and prepare to leave the day behind. As I sink into sleep, first […Read more…]
I’m sure many Dutch people will feel a spark of recognition when I say that De Efteling was my favourite theme park as a kid. What set the place apart from most of the others in the Netherlands at the time (and arguably still) is its consistent fairytale-inspired atmosphere.* *The Efteling nostalgia is not without […Read more…]
On mental health, the discovery of being trans, and reclaiming my writerly self. […Read more…]
Some Seeleelee are not happy. Because they are xenophobes. […Read more…]
A brief note on using the future tense to describe recent events during eSportscasting. […Read more…]
In which I ramble a tiny bit about Quake’s symbolic world and its mommy issues, along with a tenuous comparison to Dark Souls. […Read more…]
Last month, I made my debut in Unwinnable Weekly magazine with a piece on the preludes to Kentucky Route Zero. If, like me, your anxiously awaiting the fourth act of that game, it can’t hurt to take a look at the (free) games that came before. You can download A House in California, Ruins, and Balloon Diaspora from the Cardboard Computer website. I also briefly wrote about Ruins here before, back when I was a wee lad. Or actually, a couple of years ago. If you’re interested, you can read an excerpt from my article for free on the Unwinnable site, or better yet, subscribe or purchase the whole issue. […Read more…]
Something of a ramble about what made me stop playing Knights of the Old Republic II for a while, about playing dress-up with guns and gowns and what that has to do with roleplaying, and about what Ian Bogost wrote in The Atlantic today on games and the representation of individuals. […Read more…]
Mona is a short story by Leigh Alexander with gorgeous illustrations by Emily Carroll. The story is part sensual urban horror, part homage to the game Silent Hill 2. The story recently went on sale, and I provided the design for the e-book versions. Have a look at the design below, and don’t forget to buy a copy of the story! […Read more…]
The third article in my series Walking the Planes has just been published over at The Ontological Geek. It’s about the Planescape setting and how its emphasis on diversity and plurality has affected me, both in discovering the setting as a teen, and nowadays. I’m not really sure yet what the next episode is going to be about, as I have multiple half-finished ideas bouncing around in my head. You’ll have to wait and see! […Read more…]
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