Digital Media & Videogames

An Ode to Objects

The jewel Ghost-girl, from ‘Thief’ (2014)

Over on The Onto­lo­gical Geek, I’ve writ­ten a small column about the little things that can make games come alive to me. I love it when design­ers take some time to put in some details, even if they aren’t essen­tial or func­tional in the ‘core’ of the game.

Read “An Ode to Objects” on The Onto­lo­gical Geek