Centers and Peripheries of Games Criticism

Last week, Rami Ismail made a brief but important call for a bit of aware­ness con­cerning the status of Eng­lish as the lingua franca in (the major part of) the games industry. I had been gath­ering thoughts on a dis­cus­sion of the role of lan­guage in games cri­ti­cism, spe­cific­ally, for a while, so I figured now would be a good time to make things a bit more con­crete. I had written a para­graph calling for aware­ness of lin­guistic diversity in games last summer, but didn’t really take the argu­ment any­where, so let me build on what I wrote there. […Read more…]

A Chaotic Gift (for Chris Bateman)

Dear Chris, You have recently returned from paternity leave, and have wit­nessed the birth of your second son, on which again my con­grat­u­la­tions! As you wrote on your own blog, you’d like nothing more from your readers as a gift than an open letter, so who am I to refuse? After I fin­ished reading the final draft ver­sion of your upcoming book, Chaos Ethics, some­where last year, I wrote to you in an email that I thought it would be an inter­esting idea to start a letter series on the topic of Chaos, in the broadest sense. It is not some­thing you touch upon extens­ively in your book—understandably so, since it is about ethics first and foremost—but knowing you slightly, I sus­pect you will have some addi­tional things to say on the con­cept. […Read more…]

An Ode to Objects

Over on The Onto­lo­gical Geek, I’ve written a small column about the little things that can make games come alive to me. I love it when designers take some time to put in some details, even if they aren’t essen­tial or func­tional in the ‘core’ of the game. […Read more…]