Centers and Peripheries of Games Criticism

Last week, Rami Ismail made a brief but important call for a bit of awareness con­cerning the status of English as the lingua franca in (the major part of) the games industry. I had been gathering thoughts on a discussion of the role of language in games criticism, specifically, for a while, so I figured now would be a good time to make things a bit more concrete. I had written a paragraph calling for awareness of linguistic diversity in games last summer, but didn’t really take the argument anywhere, so let me build on what I wrote there. […Read more…]

A Chaotic Gift (for Chris Bateman)

Dear Chris, You have recently returned from paternity leave, and have witnessed the birth of your second son, on which again my congratulations! As you wrote on your own blog, you’d like nothing more from your readers as a gift than an open letter, so who am I to refuse? After I finished reading the final draft version of your upcoming book, Chaos Ethics, somewhere last year, I wrote to you in an email that I thought it would be an interesting idea to start a letter series on the topic of Chaos, in the broadest sense. It is not something you touch upon extensively in your book—understandably so, since it is about ethics first and foremost—but knowing you slightly, I suspect you will have some additional things to say on the concept. […Read more…]

An Ode to Objects

Over on The Ontological Geek, I’ve written a small column about the little things that can make games come alive to me. I love it when designers take some time to put in some details, even if they aren’t essential or functional in the ‘core’ of the game. […Read more…]