Runic Escapades: The Ribe Cranium

I wrote the intro­duct­ory post for a new his­tory blog foun­ded by four colleagues/friends and myself. It’s about the Ribe cra­nium, an 8th cen­tury skull frag­ment with a runic inscrip­tion. The inscri­pion is (most likely) a heal­ing spell to defeat a dwar­ven spirit caus­ing ill­ness, pos­sibly a head­ache. The art­icle is part of an ongo­ing series “Runic Escapades”, in which I will present runic inscrip­tions in their cul­tural and his­tor­ical con­text. […Read more…]

A Guest Beyond the Final Frontier

For The Onto­lo­gical Geek, I wrote a short piece on dif­fer­ent ways games can rep­res­ent space explor­a­tion. I take a look at Star Con­trol 2, Mir­ror­Moon EP, Noc­tis, and Space Engine, and try to explain why the last two make me feel most at ease. […Read more…]

Sound, Space, and Play: an interview with Jessica Curry

I recently inter­viewed com­poser Jes­sica Curry of video­game stu­dio The Chinese Room about her music, its rela­tion to (vir­tual) spaces, and her cur­rent work on the upcom­ing game Everybody’s Gone to the Rap­ture. Check out the inter­view over at Even­ing of Light. […Read more…]

The Xenophobic Face of the Netherlands

On my way to work, early this morn­ing, I read a news­pa­per art­icle that made me very angry. I sup­pose it’s a cul­min­a­tion of pent-up frus­tra­tion with what I feel is an increas­ingly openly xeno­phobic and racist cli­mate dom­in­at­ing Dutch pub­lic dis­course. This art­icle was the last straw that made me decide to devote a […Read more…]