Runic Escapades: The Ribe Cranium


I wrote the intro­ductory post for a new his­tory blog founded by four colleagues/friends and myself. It’s about the Ribe cra­nium, an 8th cen­tury skull frag­ment with a runic inscrip­tion. The inscri­pion is (most likely) a healing spell to defeat a dwarven spirit causing ill­ness, pos­sibly a head­ache. The art­icle is part of an ongoing series “Runic Escapades”, in which I will present runic inscrip­tions in their cul­tural and his­tor­ical con­text. […Read more…]

A Guest Beyond the Final Frontier


For The Onto­lo­gical Geek, I wrote a short piece on dif­ferent ways games can rep­resent space explor­a­tion. I take a look at Star Con­trol 2, Mir­ror­Moon EP, Noctis, and Space Engine, and try to explain why the last two make me feel most at ease. […Read more…]

Sound, Space, and Play: an interview with Jessica Curry

Early art for ‘Everybody’s Gone to the Rapture’
© The Chinese Room

I recently inter­viewed com­poser Jes­sica Curry of video­game studio The Chinese Room about her music, its rela­tion to (vir­tual) spaces, and her cur­rent work on the upcoming game Everybody’s Gone to the Rap­ture. Check out the inter­view over at Evening of Light. […Read more…]

The Xenophobic Face of the Netherlands


On my way to work, early this morning, I read a news­paper art­icle that made me very angry. I sup­pose it’s a cul­min­a­tion of pent-up frus­tra­tion with what I feel is an increas­ingly openly xeno­phobic and racist cli­mate dom­in­ating Dutch public dis­course. This art­icle was the last straw that made me decide to devote a […Read more…]