The Possibilities of Horror in Games

My latest blog post on games is my third for The Onto­lo­gical Geek, and my first as a reg­ular con­tri­bu­tor to that fine collec­tive. In it, I explore some of the ways in which games can tap into the tools and trap­pings of the horror genre. I use the theory of art horror as pos­ited by Noël Car­roll and dis­cuss how games can evoke fear and dis­gust in players, not just by using mon­sters, but also light, dark­ness, and spaces. The art­icle is part of a series of art­icles on horror in games, and con­nects to many other recent and older wri­tings on the genre, so there’s a lot to read. […Read more…]