Living Through Our Errors


It’s been a while since I wrote any­thing ser­ious about lit­er­ature, but recently I was reminded of an essay I wrote in 2008, about the ques­tion of author­ship in the cyber­punk works of Kenji Sir­atori. I never did any­thing with the piece at the time, but felt it was inter­esting enough to brush it up and give it another chance. In short, I ques­tion how we should apply the “death of the author” as pro­claimed by Roland Barthes to lit­er­ature that pro­vokes strong ques­tions about the nature of its own author. […Read more…]

Ludus Linguarum (This Is (Not) a Game)

It is a dis­cus­sion that crops up from time to time: what is a game? This would be a fairly aca­demic defin­i­tion ques­tion, were it not that it finds a much larger battle­ground mostly out­side aca­demia, where con­sumers and critics of video games are the par­ti­cipants. The direct cata­lyst for the most recent iter­a­tion of this dis­cus­sion was the release two days ago of Pro­teus, a game developed by Ed Key and David Kanaga. This work, as I briefly explained in my piece on Noctis, is all about free explor­a­tion of an island and its flora and fauna, about building a soundtrack by moving around. It is lim­ited in its inter­activity com­pared to many other video games, and this has sparked the dis­cus­sion on whether or not Key and Kanaga are right to refer to Pro­teus as a game. […Read more…]