Kein Bestandteil Sein

In my current linguistic studies, I am focusing on the way in which verbal forms are spread by people throughout their communicative networks. These networks are basically abstractions of the ‘forces’ that tie people together: meeting, talking, touching; communication in the broadest sense. But networks function as a model of a great many things, and […Read more…]

The Veins of the City

Subways and Metropolitan railway systems are fascinating things. In a very real way, they reduce the almost incomprehensible complexity of a modern metropolis to a generally slightly less complex system of coloured lines and dots. They also reflect, to a large degree, the major flows of traffic in a city, forming the conduits through which […Read more…]

Tale of Tales – The Graveyard (2008)

While development and play on The Endless Forest, the first public release by Tales of Tales was still going strong, Auriea and Michaël had been working on new concepts. One of them, which borrowed elements from their unfinished project 8, would later become The Path, which was released in 2009, and which will be the subject of our next and most extended feature on this Flemish design studio. The other was a shorter, more modest project, and quicker to develop for a final release as well. It was the digital vignette called The Graveyard, and the first of the Tale of Tales titles to be distributed semi-commercially online, beyond the confines of their own website. […Read more…]

You can’t trust *them*: governments and secret societies as malignant forces

The government that is a threat to its subjects, or even openly hostile to them, is one of the more deplorable recurring facts of history, and one that has been an important topic for a great many thinkers in the past. Also in countries that have enjoyed a relatively high degree of peace and safety […Read more…]

Tale of Tales – The Endless Forest (2005 – present)

First released in 2005, The Endless Forest is a “multiplayer online game” and “social screensaver” developed by Flemish studio Tale of Tales. It was originally commissioned by the Musee d’Art Moderne Grand-Duc Jean in Luxemburg in 2003, and has passed through various stages of development since its original inception. Version 3.3 was released in November 2009 and presents only the latest of these developments: the addition of a new location in the forest. […Read more…]